And like many driving games, the lack of force-feedback means under and oversteering will almost always be an issue on courses that require high precision driving. While there are unlockables in Midtown Madness, the lack of a story or career mode might put some gamers off. Pedestrians are reactive, and will dive out of the way when you get close GTA sadists may be disappointed that you can't actually squash anyone, but it's a nice environmental touch. And expect to have plenty of cars turn left in front of you. Of course this leads to some weird scenarios where a car is scripted to swerve out of the way, assuming that you'll be driving in into oncoming traffic, only to plow right into you when you stay in your lane. The time trials are a bit easier because the environmental traffic is scripted rather than reactive. Racer AIs, while predictable, are cutthroat and will take you out in a pileup rather than play it safe/smart. Vehicle durability is a considerable factor, as this is one of those racers where you'll be shoving your way between cars at stop lights and taking out street lamps while still having a chance to win. The time trials are hard, but the races are insane. The bus, on the other hand, handles like, well, a bus, but it can plow its way through traffic with just a few dents to show for it. For instance, the hotrod handles well, has great acceleration, and bursts into flames after just a few dings. Each vehicle has a unique feel to it in terms of speed and handling and, importantly, survivability. You have a choice of several vehicles, ranging from hotrods to city buses.
Midtown Madness has big and colorful environments with impressive, for its time, textures, graphics, and draw distances.
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Think some of the finer missions of the middle-period of the Grand Theft Auto series but without the story.
Midtown Madness is a fast and furious street-racer with an emphasis on dangerous high-speed racing through downtown traffic.